COMPLETEDResearch Project

A Model of General Equilibrium Pricing of Innovation with Effort Exerting Consumers

Extends the Boldrin-Levine framework for competitive innovation by introducing consumer effort as a determinant of copying rates for knowledge goods. Challenges the standard result that competitive markets achieve socially optimal innovation levels when consumers have discretionary control over effort in accessing innovative products. Demonstrates that excess appropriability by firms leads to market failure, as consumers lack incentives to exert optimal effort levels that would improve copying rates. Maintains that innovation returns remain positive even with infinite copying rates, but shows the competitive equilibrium fails to deliver the social optimum when consumer behaviour affects reproduction technology.

§ Key Findings

Key Findings

  1. 001

    Even in competitive markets without IP protection, market failures can arise through misaligned incentives in the innovation-consumption process.

  2. 002

    Decentralised equilibrium fails to achieve social optimum: When consumers control effort levels in accessing knowledge goods, competitive markets do not deliver socially efficient outcomes

  3. 003

    Excess appropriability by firms causes inefficiency: Consumers have no incentive to exert optimal effort since firms capture all benefits from improved copying rates

  4. 004

    Innovation returns remain positive: Despite market failure, the return on innovation (q₀) stays bounded away from zero even with infinite copying rates

  5. 005

    Consumer effort crucial for copying technology: The degraded copying rate g(eₜ) depends on consumer effort, creating tension between firm profits and social efficiency

A Model of General Equilibrium Pricing of Innovation with Effort Exerting Consumers
General equilibrium innovation model with consumer effort and copying.
§ Methodology

Methodology

  1. 001

    Extension of Boldrin-Levine framework: Builds on competitive innovation model but introduces consumer effort as determinant of copying rates

  2. 002

    Two-period general equilibrium model: Consumers maximise utility from consumption minus disutility of effort, firms maximise present value of profits

  3. 003

    Effort-dependent copying technology: Knowledge goods allocated to consumption reproduce at rate g(eₜ) rather than fixed degraded rate γ̂

  4. 004

    No intellectual property rights: Competitive market structure with unrestricted copying and entry

  5. 005

    Kuhn-Tucker optimisation: Formal proofs using Lagrangian methods to characterise social optimum versus competitive equilibrium

§ Implications

Implications

  1. 001

    IP policy reconsideration: Market failures can occur even without traditional appropriability problems, suggesting nuanced approach to intellectual property design

  2. 002

    Consumer incentive alignment: Firms may need to develop mechanisms to reward consumer effort that improves reproduction technology

  3. 003

    Platform design: Digital platforms should consider how user engagement affects content reproduction and viral spread

  4. 004

    Innovation ecosystem: Optimal innovation requires coordination between producers and consumers, not just removal of IP barriers

  5. 005

    Theoretical foundations: Challenges universal applicability of Boldrin-Levine results by showing sensitivity to consumer behaviour assumptions

Rev. 05.2026email@pedroserodio.comLondon, United Kingdom
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