A Model of General Equilibrium Pricing of Innovation with Effort Exerting Consumers
Extends the Boldrin-Levine model of competitive innovation to settings where consumer effort affects copying rates. Even without IP protection, firms can capture enough surplus that the equilibrium falls short of the social optimum.

Key Findings
- № 001
Even in competitive markets without IP protection, market failures can arise through misaligned incentives in the innovation-consumption process.
- № 002
Decentralised equilibrium fails to achieve social optimum: When consumers control effort levels in accessing knowledge goods, competitive markets do not deliver socially efficient outcomes
- № 003
Excess appropriability by firms causes inefficiency: Consumers have no incentive to exert optimal effort since firms capture all benefits from improved copying rates
- № 004
Innovation returns remain positive: Despite market failure, the return on innovation (q₀) stays bounded away from zero even with infinite copying rates
- № 005
Consumer effort crucial for copying technology: The degraded copying rate g(eₜ) depends on consumer effort, creating tension between firm profits and social efficiency
Methodology
- № 001
Extension of Boldrin-Levine framework: Builds on competitive innovation model but introduces consumer effort as determinant of copying rates
- № 002
Two-period general equilibrium model: Consumers maximise utility from consumption minus disutility of effort, firms maximise present value of profits
- № 003
Effort-dependent copying technology: Knowledge goods allocated to consumption reproduce at rate g(eₜ) rather than fixed degraded rate γ̂
- № 004
No intellectual property rights: Competitive market structure with unrestricted copying and entry
- № 005
Kuhn-Tucker optimisation: Formal proofs using Lagrangian methods to characterise social optimum versus competitive equilibrium
Implications
- № 001
IP policy reconsideration: Market failures can occur even without traditional appropriability problems, suggesting nuanced approach to intellectual property design
- № 002
Consumer incentive alignment: Firms may need to develop mechanisms to reward consumer effort that improves reproduction technology
- № 003
Platform design: Digital platforms should consider how user engagement affects content reproduction and viral spread
- № 004
Innovation ecosystem: Optimal innovation requires coordination between producers and consumers, not just removal of IP barriers
- № 005
Theoretical foundations: Challenges universal applicability of Boldrin-Levine results by showing sensitivity to consumer behaviour assumptions